Roam

Short game ideas with one mechanic and one sitting

A short game is the one that gets finished. One mechanic, one screen, a score or an ending. Here are twelve small game ideas you can make in a day or play in one sitting, each with the single mechanic it needs and a sentence to type into Roam.

Why one mechanic is enough

Big projects stall. A game built on one verb, flick, stop, pour, can be built, tested and shown the same day. Game jams prove it: Ludum Dare entries are made over a single weekend, and many are fun because of the limit, not in spite of it.

Pick the verb first, then the theme. Add a score and a restart. Stop there and show someone.

12 short game ideas

Short games on Roam

Bank It! is a paper toss flick game: flick it in, mind the fan. BOLLARD BOSS is reflex timing: stop the wanted cars, let the rest go. Drawbridge Panic! puts boats below, cars above, and you on the lever.

Play it on Roam

Make your short game with Roam

Name the one mechanic and the goal in a sentence, and play it on your iPhone the same day. Change one thing per round.

Try: "catch my cat falling off shelves with a laundry basket, she gets faster every round, 3 misses and it's over"

Questions people ask

What game can I make in one day?

Something with one input and one goal: a toss, a timed stop, a dodge. Add a score and a restart.

Why do small games get finished?

There is less to break. You see the whole game early and you know when it is done.

How long should a short game be?

One to five minutes per run is plenty. Short runs make people want another try.

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