Roam

3D game ideas that need the third dimension

Make a game 3D when height, depth or physics are the point. Super Mario 64 (1996) was built around running and jumping in open space, and Only Up! (2023) is a game made almost entirely of height. Below are 3D ideas in three groups, a few easy ones for beginners, and a sentence for each to try in Roam.

When 3D is worth it

3D costs more to make and is harder to control on a phone. It pays off when looking down is scary, when objects fall and break, or when the camera shows something a flat screen cannot. If your idea plays the same from the side, a 2D game may be better.

3D ideas for height, physics and flying

3D ideas for beginners

Start with one room and one camera that follows the player. A ball rolling through a maze, a 3D obby with five jumps, or a target range are small enough to finish. On Roam you describe it and it comes back as a playable 3D game, so you can test a camera idea without an engine. Roam games to look at: DEMO DAY, a voxel demolition puzzle. HotWheels Loop Drop, eight cars on one orange track. CLUTCH, a 1v1 arena duel over five rounds. Peck the Sky, a 3D sky platformer.

Play it on Roam

Make your 3D game with Roam

Write what the height, depth or physics does in your game, and Roam makes it playable on your iPhone. Change the camera or the gaps by talking.

Try: "3D climb up a giant junk tower into the clouds, fridges and sofas as platforms, wind on the top floors, friends can race me"

Questions people ask

Is a 3D game harder to make than a 2D game?

Usually yes. Cameras, models and physics add work. Start with one small space.

What is a good first 3D game to make?

A rolling ball maze, a short 3D obby or a target range. One room, one goal.

Can I make a 3D game on my phone?

Yes. On Roam you describe the game on your iPhone and it comes back playable, with 3D games like obbies and racers.

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