Game level ideas sorted by the job each level does
Every good level does one job: it teaches a mechanic, tests it, twists it, or ends the game with a finale. Pick the job first and the level idea gets much easier. Below are level ideas for each job across platformers, horror, racing and puzzles, each with a sentence to try in Roam.
The four jobs a level can do
World 1-1 of Super Mario Bros. (1985) teaches without a word of text. A Goomba walks at you, so you learn to jump. A mushroom slides toward you, so you learn it is good. Later levels test the same jump over pits, then twist it with moving platforms. Nintendo designers have described this as a four-step shape: introduce an idea, develop it, twist it, then wrap it up.
- Teach. Show one mechanic where failing costs nothing.
- Test. Ask for the same skill under pressure: a timer, a gap, an enemy.
- Twist. Keep the mechanic and change one rule around it.
- Finale. Use everything the player learned, in one place, with a reward at the end.
Level ideas for each job
- Teach: the safe floor. A jump level over shallow water, where falling just splashes you back to the start. Try: "obby tutorial over shallow water, falling just splashes me back, 5 jumps that get longer"
- Teach: the friendly enemy. A horror level where the monster walks past you once to show how it hunts. Try: "horror level, the monster walks past my hiding spot once, then the real hunt starts"
- Test: the timer. Same jumps as the last level, now with rising lava. Try: "platformer level, rising lava, same jumps as before but faster"
- Test: the narrow road. A racing level on a cliff road with no barriers. Try: "kart race on a cliff road with no barriers, 3 laps, rain on the last lap"
- Twist: lights off. A level you already beat, now in the dark with a flashlight. Try: "replay the warehouse level in the dark, only a flashlight, the boxes moved"
- Twist: gravity flips. Every checkpoint flips gravity. Try: "obby where gravity flips at every checkpoint, ceiling becomes floor"
- Twist: you are the enemy. Play the stealth level as the guard. Try: "stealth level from the guard's side, catch the thief before she reaches the vault"
- Finale: the climb. One tall tower that uses every trick in the game. Try: "final level is one huge tower using every jump from the game, a crown at the top"
- Finale: the escape. Run back through earlier levels while they fall apart. Try: "escape level, run back through every earlier room while the building collapses"
Roam games to study level design
Clack Obby has you jump key to key across a giant keyboard. Don't Look Down, Just A Little Higher and KEEP UP! are vertical climbs in the spirit of Only Up!, each a long finale of a level. Blockhop Odyssey has 80 levels on floating islands with a timer on every one, a good example of test levels in a row. Peck the Sky is a sky platformer with 14 seeds to find.
Play it on Roam
Clack ObbyEvery jump goes clack.
Don't Look DownA city of hanging junk, straight up. Don't look down.
Just A Little HigherOne more jump. Then one more.
KEEP UP!Height 0 m. Best 0 m. Not for long.
Blockhop OdysseyEighty levels of sky islands and a clock that never blinks.
Peck the SkyFourteen seeds. One small bird. A lot of sky.
Build and play your level in Roam
Describe the level and its one job in a sentence. Roam makes it playable on your iPhone, and you can say "add a checkpoint" or "make the gaps longer" until it plays right.
Try: "obby level on a giant piano, the keys sink when I step on them, rising water, checkpoint every 10 keys"Questions people ask
How long should a game level be?
Long enough to do its one job. For phone games, many levels last one to three minutes.
How do you design a good first level?
Teach one mechanic with no text and no real risk. Let the player discover it by doing it.
What is a twist level?
A level that keeps a mechanic the player knows and changes one rule around it, like darkness or flipped gravity.
Keep exploring
- 3D game ideas that need the third dimension
- Video game ideas worth making, from tiny to big
- Horror game ideas: one rule, one place, one twist
- Mobile game ideas that play well on a phone
- Simple game ideas that still feel new
- Unique game ideas from flipping who you play
More on Roam: All Roam games Games to play, by kind