Roam

Strategy game ideas built around one hard decision

A strategy game is a decision you make before you see the result. Totally Accurate Battle Simulator (Landfall) made army placement a comedy: you place wobbly units, press start, and watch. Below are twelve strategy ideas, each with the key decision named, and a sentence to type into Roam.

Name the decision first

Every strategy genre has one decision at its core. In tower defense it is where to build. In a deckbuilder it is which card to take. In Into the Breach (Subset Games, 2018) you see every enemy attack before it lands, so the decision is how to stop all of it with three units. If your idea has no hard choice, it is a simulation.

Placement, cards and boards

Squads and maps

Strategy games on Roam

Totally Accurate Brainrot Battle and Clash of Legions are army placement sims in the style of TABS. SOOTFALL is a top-down squad RTS against bugs. Mate the Machine is a chess roguelike card battler. Meme Mogul is a Monopoly-style meme board game. Huddle and Roar is lions on a tower defense path.

Play it on Roam

Make your strategy game with Roam

Write the map, the units and the one decision in a sentence. Roam makes it playable, and you balance it by talking: "archers cost more", "add a wave".

Try: "army placement battle, my friends from this photo are the generals, place 20 units, press fight, best of 3"

Questions people ask

What makes a strategy game good?

Hard choices with clear information. The player should lose because of a decision, not because of luck they could not see.

What are the main types of strategy games?

Real-time strategy, turn-based tactics, tower defense, deckbuilders, 4X empire games and auto-battlers.

How do I make a simple strategy game?

Pick one decision, like where to place units, and build a small map around it. Test it, then add one unit at a time.

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