Roam

Make a clicker game

A clicker is three verbs: tap, buy, multiply. Cookie Clicker made the shape famous: each building costs 15% more than the last one you bought, so the next goal is always just out of reach. Describe your tap, your shop and your multiplier, and Roam builds it.

The three answers Roam needs

Why the numbers matter

A clicker is a number design game. If prices grow too slowly, you can buy everything and it gets boring. Too fast and you hit a wall. A fixed percent increase per purchase, like Cookie Clicker's 15%, keeps the next upgrade a little out of reach forever.

Ask Roam for a first upgrade within about ten taps, something new to unlock every minute early on, and a prestige reset once growth slows. If it feels off after playing, say "cheaper second helper" or "prices grow slower."

Themed prompts to copy

Alien Breakout is a clicker cousin in Roam: an idle devourer where the specimen is not contained and keeps growing.

Play it on Roam

Make your clicker with Roam

Tell Roam what you tap, what you buy and what multiplies. Play it on iPhone, free.

Try: "tap to squeeze lemons, buy a stand, then a truck, then a factory, my friends are rival brands"

Questions people ask

How do you make a clicker game?

Pick what you tap, what you buy and what multiplies, then tune prices. In Roam you describe it and adjust by asking.

Who made Cookie Clicker?

Julien Thiennot, known as Orteil, released it in 2013. It set the template for clickers.

What is the difference between a clicker and an idle game?

A clicker is driven by your taps. An idle game keeps earning on its own. Most games mix both.

Keep exploring