Roam

I have an idea for a game. Now what?

Write the idea as one sentence, get a playable version as fast as you can, and put it in front of friends. That order beats pitching it, selling it or writing a big design document. Here is how each step works, and how to play a first version of your idea on your phone today.

Step by step: from idea to something people play

Most game ideas die in a notes app. These steps keep yours moving, and each one fits in an evening.

What does not work: selling or pitching the bare idea

On gamedev.net and r/gamedev the answer to "can I sell my game idea?" is nearly always the same: a bare idea is worth almost nothing. Studios already have more ideas than they can build, and many will not read unsolicited ideas at all, to stay out of legal trouble.

What gets attention is a small playable version. A short clip of a friend laughing at your game says more than ten pages of design. You also do not need to hide the idea while you work on it. The version you build is what is yours.

Get a first playable version on Roam

Roam is a free iPhone app. You describe a game in a sentence, or start from a photo, and it comes back playable: world, art, characters, sound and rules. No code, no engine. If something is wrong, you say what to change, like "more enemies" or "make it two-player".

Put your friends in it and send it to them. That is the fastest test an idea can get. To see the range, try CLUTCH, a 1v1 arena shooter over five rounds, Attack on Brainrot, where you swing on grapple hooks at giant memes, and Rush Order, a food-delivery driving game.

Play it on Roam

Make your game idea with Roam

Type your one-line hook into Roam and play the first version on your iPhone. Then keep changing it by talking until it feels like the game you meant.

Try: "pizza courier in a city where the streets move every 30 seconds, deliver 10 orders, my friends are rival couriers"

Questions people ask

Can I sell my game idea?

Almost never on its own. Studios rarely buy bare ideas. A playable prototype, even a tiny one, is what gets interest.

Should I protect my game idea before I share it?

Copyright covers what you make, not the idea itself. Sharing early costs little and gets you feedback that matters more.

I have a game idea but can't code. What do I do?

Use a tool that needs no code. On Roam you describe the game in a sentence and play it on your iPhone. On a computer, Scratch uses blocks and GDevelop uses events instead of written code.

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