Roam

How to make a game concept that sells the idea

A game concept is a one or two page pitch: the genre, the hook, the core loop and who it is for. Write it so a stranger understands the game in 30 seconds. Then back it with a playable version, because a prototype convinces people faster than any document.

The one-page template

Two filled-in examples

Prove the hook, then present it

Most concepts skip the step that matters most: proof that the hook is fun. Make a playable version before you pitch. With Roam you type the hook as one sentence on your iPhone, play it the same day and tune it by asking, so the concept arrives with a game attached.

When you present, keep the page to one screen, show the game or a 15-second clip first, and answer one question clearly: why would someone play a second round?

Turn your concept into a playable game

Type your hook into Roam on iPhone and play it. Bring that to the pitch instead of a slide.

Try: "the floor is lava in a giant library, books are the only platforms, reach the top before shelves run out"

Questions people ask

What is a game concept?

A short pitch, usually one or two pages, that states the genre, hook, core loop and target player of a game.

How long should a game concept be?

One page is ideal and two is the limit. Details belong in a design document later.

How do you present a game concept?

Lead with the hook and something playable or a short clip, then the core loop and why it is fun. Keep it under five minutes.

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