Roam

How to make a farming game

A farming game runs on timers. Plant a seed, wait, harvest, sell, buy better seeds. Every other system, from seasons to animals, hangs off that loop. Here is how to build it, with the tools for each route.

The farming loop, piece by piece

Tools for the classic route

The fast route, plus tips

Describe your farm to Roam, a free iPhone app, and it comes back playable: fields, crops, a place to sell. Then grow it by asking: "add chickens", "winter kills the corn".

Tips: let the first harvest land in the first minute of play, show the price on every crop, and add one surprise, like a rare giant crop, so players have something to talk about.

Play it on Roam

Create your farm game with Roam

Pick your crops, your stand and one thing that makes your farm odd. Play it on your iPhone and grow it by asking.

Try: "cozy farm on a floating island, plant pumpkins and pears, sell at my stand, a fox steals crops at night"

Questions people ask

How do you make a farming game in Roblox Studio?

Make plots as parts, script a growth timer per plant in Luau, save planted crops with DataStoreService and add a zone where players sell.

What makes a farming game fun?

Steady goals: a field that grows, a better tool, a new crop to unlock, plus a reason to plan ahead, like seasons or orders.

What was Stardew Valley made with?

Eric Barone built it in C# with Microsoft's XNA framework.

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