Roam

How to make a small game you will actually finish

Most first games die because they are too big. A small game has one mechanic, one screen and an ending you can reach. It is the kind beginners actually finish, and finishing one teaches more than any tutorial.

Why small wins

A small game fits in your head. You can test the whole thing in two minutes, so every change shows. Game jams like Ludum Dare run over a single weekend for a reason: tight limits force one good idea. Flappy Bird (Dong Nguyen, 2013) is one tap and one obstacle.

One-mechanic games you can finish

A five-step plan

Where Roam fits

Roam is a free iPhone app. Type your one sentence, and it comes back playable with art, sound and rules. Change it by talking: "the fan gets stronger every round". It is a small game made in one sitting that you can send to friends the same day.

Play it on Roam

Create a small game with Roam

Write one sentence with one action and one pressure. Play it on your iPhone and add the twist by asking.

Try: "flick a paper ball into a trash can, a desk fan blows it off course, 10 shots, bins further away score more"

Questions people ask

What is the easiest game to make?

A one-mechanic game like a dodge, toss or timing game. Pong and Flappy Bird clones are classic first projects.

How long does it take to make a small game?

A weekend in Scratch or GDevelop for most beginners. In Roam you describe it and can play it the same day.

What should my first game be?

Something you can finish: one screen, one action, a score. Make it, share it, then make a slightly bigger one.

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